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Creatures of Tatooine
From "The Wildlife of Star Wars: A Field Guide," by Terryl Whitlatch and Bob Carrau

Shortly after I bought "The Wildlife of Star Wars: A Field Guide," I adapted several of the creatures (specifically those relating to the planet Tatooine) for use in the experimental d20 game I was running at the time. I subsequently converted the stats I'd created for the D6 system, and posted them on my Rebellion web site.
        I originally planned to adapt more of the creatures detailed in "Wildlife," but I've obviously been distracted and haven't gotten around to it. Who knows? Maybe I will. Until then, these creatures will have to suffice.
        Up until now, I haven't made the d20 version of this file available anywhere. Enjoy!

Anoobas (WSW, pages 26-27)
Anoobas are predatory scavengers with horny, beak-like mouths. They will attack anything smaller than themselves, and in sufficient numbers will go after larger prey. They travel in packs of 10 to 12 individuals. Each pack is led by an alpha male and female. A typical anooba litter consists of four cubs per female. Anoobas have long tails, which aids in balance while running and helps to regulate its internal temperature.

Anooba: Desert Scavenger 3; Init +2 (Dex); Defense 14 (+2 natural, +2 Dex); Spd 12 m; VP/WP 15/13; Atk +3 melee (1d6+1, bite) or +3 melee (1d3+1, 2 claws) or +4 ranged; SQ +4 species bonus on Survival (desert) checks, low-light vision; SV Fort +4, Ref +5, Will +2; SZ M; Face/Reach 2 m by 2 m/2 m; Str 12, Dex 14, Con 13, Int 3, Wis 12, Cha 3. Challenge Code B.
        Skills: Hide +3, Listen +4, Move Silently +6, Spot +5, Survival (desert) +7.
        Feats: Lightning Reflexes.

Galoomps (WSW, pages 24-25)
Galoomps are large mammalian herbivores that closely resemble reptiles. They are named for the sound they make when foraging for food, an activity they most often undertake at dawn or dusk. Their backside is covered in a ridged, segmented hide, which offers protection against predators as well as insulation against moisture loss. The knob at the end of a galoomp's tail is filled with loose pieces of cartilage, and is shaken like a rattle to warn of impending danger. They have slitted nostrils, and bury themselves in the sand during sandstorms.
        When running, they open their wide mouths and fill their lungs with air. When running at top speed, a galoomp's lungs can expand to fill its entire body cavity. Due to its body structure and powerful hind legs, it can cross the desert plains at incredible speeds. The galoomp's front legs are used to dig for edible roots.

Galoomp: Desert Herd Animal 3; Init +1 (Dex); Defense 16 (+1 Dex, +6 natural, –1 size); Spd 15 m; VP/WP 18/16; Atk +4 melee (1d6+3, tail) or +4 melee (1d4+3, claw) or +2 ranged; SQ +4 species bonus on Survival (desert) checks; SV Fort +6, Ref +2, Will +3; SZ L; Face/Reach 2 m by 4 m/2 m; Str 17, Dex 12, Con 16, Int 2, Wis 14, Cha 4. Challenge Code C.
        Skills: Climb +6, Listen +5, Spot +5, Survival (desert) +9.
        Feats: Run.

Gorg (WSW, page 36)
A popular food on Tatooine, gorgs are desert amphibians similar to worrts, but smaller. Gorgs are farmed domestically on Tatooine, though wild specimens are often collected in the sewers beneath settlements and sold as though they were "farmed."

Gorg: Desert Predator 1; Init +9 (+5 Dex, +4 Improved Initiative); Defense 17 (+5 Dex, +2 size); Spd jump 4 m; VP/WP 6/3; Atk –1 melee or +6 ranged; SQ +4 species bonus on Jump and Survival (desert) checks, breathe underwater; SV Fort –1, Ref +5, Will +2; SZ T; Face/Reach 1 m by 1 m/1 m; Str 4, Dex 20, Con 6, Int 2, Wis 14, Cha 4. Challenge Code A.
        Skills: Climb +1, Hide +9, Jump +5, Spot +6.
        Feats: Improved Initiative.

Ibian (WSW, page 36)
A small lizard-like amphibian that eats insects and microscopic dust mites.

Ibian: Desert Vermin 2; Init +4 (Dex); Defense 18 (+4 Dex, +4 size); Spd 2 m; VP/WP 5/1; Atk –3 melee (1d2–4, bite), or +5 ranged; SQ +4 species bonus on Survival (desert) checks, vermin; SV Fort –1, Ref +7, Will +1; SZ D; Face/Reach 0.5 m by 0.5 m/0.5 m; Str 2, Dex 19, Con 2, Int 1, Wis 13, Cha 2. Challenge Code A.
        Skills: Hide +20, Move Silently +9, Spot +5, Survival (desert) +8.
        Feats: None.

Jakrabs (WSW, pages 28-29)
Jakrabs are rabbit-like herbivores that gain most of their food and water from plants and shrubs indigenous to Tatooine. They have two large, sensitive ears that they use for a semaphore-like communication in conjunction with their body language. Their large eyes give them a wide range of vision.

Jakrab: Desert Herd Animal 1; Init +3 (Dex); Defense 14 (+3 Dex, +1 size); Spd 12 m; VP/WP 4/13; Atk –2 melee (1d3–2, bite) or +3 ranged; SQ +4 species bonus on Survival (desert) checks, large ears; SV Fort +3, Ref +3, Will +1; SZ S; Face/Reach 2 m by 2 m/2 m; Str 6, Dex 16, Con 13, Int 3, Wis 13, Cha 4. Challenge Code A.
        Skills: Hide +5, Listen +9, Spot +3, Survival +3.
        Feats: None.
        Special Qualities: Large Ears – Jackrabs have two very large ears, granting them a +4 species bonus to all Listen skill checks.

Kreetle (WSW, page 36)
Kreetles are parasitic insects that are often found in garbage, though they occasionally venture into homes. They eat garbage and vegetable remains.

Kreetle: Desert Vermin 1; Init +4 (Dex); Defense 20 (+4 Dex, +4 size, +2 natural); Spd 1 m; VP/WP 4/1; Atk –4 melee (1d2–4, bite) or +4 ranged; SQ +4 species bonus on Survival (desert) checks, vermin; SV Fort –2, Ref +6, Will +3; SZ D; Face/Reach 0.5 m by 0.5 m/0.5 m; Str 3, Dex 18, Con 3, Int 1, Wis 16, Cha 1. Challenge Code A.
        Skills: Climb –2, Hide +20, Spot +6, Survival (desert) +11.
        Feats: None.

Profoggs (WSW, pages 30-31)
Profoggs are large burrowing rodents that weigh between 10 and 25 kilograms. Sandy brown in color, they have forked tails, sharp claws (used for digging, and thick, ridged hides that cover their backs. They live in large tunnel complexes, referred to as "towns," and each town is home to between 50 to 100 profoggs.

Profogg: Subterranean Desert Herd Animal 1; Init +1 (Dex); Defense 14 (+1 Dex, +1 size, +2 natural); Spd 8 m or burrow 2 m; VP/WP 6/14; Atk +0 melee (1d3, bite) or +0 melee (1d2, claw) or +1 ranged; SQ +4 species bonus on Listen and Survival (desert) checks, darkvision 20 meters; SV Fort +4, Ref +1, Will +0; SZ S; Face/Reach 2 m by 2 m/2 m; Str 10, Dex 12, Con 14, Int 2, Wis 11, Cha 5. Challenge Code A.
        Skills: Hide +5, Listen +7, Survival (desert) +7.
        Feats: None.

Sketto (WSW, page 35)
Skettos are four-winged, flying reptiles. Although they are reptilian, they are warm-blooded and give birth to one young at a time. They live in caves, and come out to hunt at night, daybreak, and dusk. They subsist on airborne insects and the blood of large, sleeping animals. Rumor has it that skettos are capable of draining a sleeping dewback of all blood, though this is largely discounted as a myth.

Sketto: Airborne Desert Parasite 3; Init +5 (+3 Dex, +2 species bonus); Defense 14 (+3 Dex, +1 Size); Spd fly 12 m (poor); VP/WP 10/8; Atk +4 melee (1d3–2, bite) or +4 ranged; SQ +2 species bonus on Spot and Initiative checks, +4 species bonus on Survival (desert) checks, low-light vision, night feeder, suck blood; SV Fort +2, Ref +4, Will +1; SZ S; Face/Reach 2 m by 2 m/2 m; Str 6, Dex 17, Con 8, Int 2, Wis 10, Cha 1. Challenge Code A.
        Skills: Hide +8, Move Silently +6, Search +2, Spot +4, Survival (desert) +6.
        Feats: Weapon Finesse (bite).
        Special Qualities: Nightfeeder – When biting a sleeping or helpless creature, a sketto's attack roll is considered to be an automatic success, though such an attack by a sketto is not automatically a critical hit. Suck Blood – As long as at least one point of damage is inflicted by an attack on a sleeping or helpless creature, a sketto can then suck the victim's blood, inflicting 1d4 wounds per round until bloated. A sketto is bloated once it has sucked its Constitution score in wound points from the victim.

Urusai (WSW, pages 32-33)
Urusais are large, featherless bird-like animals that subsist on carrion. Their wingspans average 2 meters wide, and the typical specimen weighs over 40 kilograms. Males have four wings, of which the small pair is used to display when mating. Urusais glide on thermal winds, searching for food. Their keen sense of smell allows them to detect carrion at high altitudes. Sharp claws on their wings and tails allow them to nest on cliff outcroppings, and under the eaves of buildings.

Urusai: Airborne Desert Scavenger 2; Init +4 (+2 Dex, +2 species bonus); Defense 13 (+2 Dex, +1 size); Spd fly 14 m (good); VP/WP 11/13; Atk +0 melee (1d4–1, bite) or +3 ranged; SQ +2 species bonus on Spot and Initiative checks, +4 species bonus on Survival (desert) checks, scent; SV Fort +4, Ref +2, Will +0; SZ S; Face/Reach 2 m by 2 m/2 m; Str 9, Dex 14, Con 13, Int 2, Wis 10, Cha 1. Challenge Code 1.
        Skills: Search +1, Spot +6, Survival (desert) +7.
        Feats: None.
        Special Qualities: Scent – Urusai detect rotting carcasses and other carrion with their sensitive sense of smell as they fly high above the ground.

Woodoo (WSW, page 34)
Woodoo are giant, flightless birds that grow to weights of over 600 kilograms. They typically feed on carcasses or dewback eggs, and have been known to steal kills from smaller scavengers and predators.

Woodoo: Desert Scavenger 4; Init –1 (Dex); Defense 14 (+6 natural, –1 Dex, –1 size); Spd 6 m; VP/WP 41/22; Atk +7 melee (1d8+6, bite) or +2 ranged; SQ +4 species bonus on Survival (desert) checks, trample; SV Fort +10, Ref +0, Will +0; SZ L; Face/Reach 2 m by 4m/2 m; Str 18, Dex 8, Con 22, Int 2, Wis 8, Cha 2. Challenge Code C.
        Skills: Hide –5, Listen +4, Move Silently +2, Search –1, Spot +5, Survival (desert) +6.
        Feats: Alertness
        Special Qualities: Trample – A woodoo can choose to trample a victim, inflicting 2d4+4 damage against a single target of at least one size category lower than itself. The victim can attempt a Reflex saving throw against a DC of 18, with success indicating that he only takes half damage.

Adapted by Gary Astleford (gary@garyastleford.com)